«The Evil Within» Review

{:ru}

Two weeks ago I finished «The Evil Within». Before I started to play, I hadn’t had much of expectations — on metacritic.com the game has from 68 for PC to 75 for PS4. You shouldn’t expect much, right?

But in this case, I was wrong. 

What was your first thought, when you think about “The Evil Within»? Probably: «It is Resident Evil, but after another name». And when you start to play in it, you are kinda “ok, I’ve seen it before somewhere. Yeah, it is interesting, but not so scary. And this I’ve seen in RE IV/V/…”. Maybe you are completely right. And most of the reviews, which I’ve read, were all about: “The Evil Within it’s not a unique game, it is just a mixture of clichés and scenes from other games, bla-bla-bla, it’s 6 or 7(out of 10), not more”.

Yeah. Maybe all of these critics are right. Maybe “The Evil Within” IS a mixture of clichés. But as I’ve never played any of survival horrors, I LOVE THIS GAME.

But let’s analyze this game step-by-step.

First thing that you do, when start to play in it – turn off these shitty black bars. Yeah, I’m getting the idea, that if the game looked like a film, it would be scary, less easy to play and other stuff. But after all, it was stupid idea. Thankfully, the developers allowed users to get rid of them. 

But when you start to play, you don’t notice such stuff. You’re completely deep in the game. The tension is enormous! In Chapter I you try to run away from the maniac with chainsaw (to my mind, this part is way too tough), in Chapter II you strive to walk through the village, full of some kind of zombie (the design of the village is incredible!). And it’s only the beginning. Each next chapter is more stressful, more tough. And when I finished the game, I could just exhale – “Whew, that is it! It was hard.”  

The second thing, why I really do like this game, is the game design. Monsters are disgusting! You need tons of blood? Here you are! Several heads? Not a problem! I was really scared of monsters. The level design was good too.  

What about the plot? Mmm… There is a plot, but not so interesting to me. To understand it fully, you need to find many clues, assemble the puzzle and thoroughly scrutinize the drawings and read the newspapers. Not really interesting activity. After the game was finished, I found the wiki about it and read the plot. And only after this moment I understood, what all this mess was about. 

To sum it up, perhaps it’s not a “game of the year”, perhaps not even a great one. But I really like it and if somebody ask me, whether he/she should play in it, I’ll answer “Of course!”. 8 out of 10. 

And I’ve learned the really important lesson – don’t rely much on metascore and other stuff from critics or users. Usually the mean score of game or film is fair enough, but always bear in mind, that these guys(critics) have played in a couple hundreds of games from like 90s. In most cases they are right, but sometimes they can be wrong. Just because usually they are snobs.  

{:}{:en}

Two weeks ago I finished «The Evil Within». Before I started to play, I hadn’t had much of expectations — on metacritic.com the game has from 68 for PC to 75 for PS4. You shouldn’t expect much, right?

But in this case, I was wrong. 

What was your first thought, when you think about “The Evil Within»? Probably: «It is Resident Evil, but after another name». And when you start to play in it, you are kinda “ok, I’ve seen it before somewhere. Yeah, it is interesting, but not so scary. And this I’ve seen in RE IV/V/…”. Maybe you are completely right. And most of the reviews, which I’ve read, were all about: “The Evil Within it’s not a unique game, it is just a mixture of clichés and scenes from other games, bla-bla-bla, it’s 6 or 7(out of 10), not more”. 

Yeah. Maybe all of these critics are right. Maybe “The Evil Within” IS a mixture of clichés. But as I’ve never played any of survival horrors, I LOVE THIS GAME.

But let’s analyze this game step-by-step.

First thing that you do, when start to play in it – turn off these shitty black bars. Yeah, I’m getting the idea, that if the game looked like a film, it would be scary, less easy to play and other stuff. But after all, it was stupid idea. Thankfully, the developers allowed users to get rid of them.

But when you start to play, you don’t notice such stuff. You’re completely deep in the game. The tension is enormous! In Chapter I you try to run away from the maniac with chainsaw (to my mind, this part is way too tough), in Chapter II you strive to walk through the village, full of some kind of zombie (the design of the village is incredible!). And it’s only the beginning. Each next chapter is more stressful, more tough. And when I finished the game, I could just exhale – “Whew, that is it! It was hard.”

The second thing, why I really do like this game, is the game design. Monsters are disgusting! You need tons of blood? Here you are! Several heads? Not a problem! I was really scared of monsters. The level design was good too.

What about the plot? Mmm… There is a plot, but not so interesting to me. To understand it fully, you need to find many clues, assemble the puzzle and thoroughly scrutinize the drawings and read the newspapers. Not really interesting activity. After the game was finished, I found the wiki about it and read the plot. And only after this moment I understood, what all this mess was about.

To sum it up, perhaps it’s not a “game of the year”, perhaps not even a great one. But I really like it and if somebody ask me, whether he/she should play in it, I’ll answer “Of course!”. 8 out of 10.

And I’ve learned the really important lesson – don’t rely much on metascore and other stuff from critics or users. Usually the mean score of game or film is fair enough, but always bear in mind, that these guys(critics) have played in a couple hundreds of games from like 90s. In most cases they are right, but sometimes they can be wrong. Just because usually they are snobs.

{:}